You can also use the F hotkey for this command.įocuses the graph view on the Playhead without changing zoom level. If no keyframes are selected, then all viewable keyframes within the Graph view will be framed. Opens a dropdown menu for the Curve Editor View Modes.įrames and zooms in on the selected keyframes. Saves the current sequence and any subscenes or shots. These can be found listed in the table below. The Curve Editor Toolbar contains various commands, tools, and options. Once the Curve Editor is opened, you will see the following view: The Curve Editor can be opened from Sequencer by clicking the Curve Editor button in the Sequencer Toolbar. You have an understanding of Keyframing in Sequencer. You have an understanding of Sequencer and its Interface. This guide provides an overview of how to use the Curve Editor within Sequencer, however, many of the features and functions shown will still be compatible within other areas of the editor as well. The Curve Editor is used in other tools across the Unreal Editor, such as Niagara, Curve Assets, and Animation Curves. Using the Curve Editor's graph, you can create new keyframes, edit tangents, and use various built-in tools to adjust your animation curves. When you want more control over the way your objects are animated, the Curve Editor can be used to modify and fine-tune your keyframes.
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